Enum WaterGeometryType
Controls the type of geometry used to render the water surface.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum WaterGeometryType
Fields
Name | Description |
---|---|
Custom | The water will be rendered with one or multiple Mesh Renderers provided by the user. |
Infinite | The water surface will be rendered as a infinite plane. |
InstancedQuads | The water surface will be rendered as a set of quads that cover the area defined by the water surface. |
Quad | The water surface will be rendered as a procedural quad. |