Enum WaterGeometryType
Controls the type of geometry used to render the water surface.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum WaterGeometryType
Fields
| Name | Description |
|---|---|
| Custom | The water will be rendered with one or multiple Mesh Renderers provided by the user. |
| Infinite | The water surface will be rendered as a infinite plane. |
| InstancedQuads | The water surface will be rendered as a set of quads that cover the area defined by the water surface. |
| Quad | The water surface will be rendered as a procedural quad. |