Enum WaterDebugMode
Controls how a water surface is rendered.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Water/WaterSystemDef.cs")]
public enum WaterDebugMode
Fields
Name | Description |
---|---|
Current | The water surface is rendered in debug mode, displaying the current texture. |
Deformation | The water surface is rendered in debug mode, displaying the deformation area. |
Foam | The water surface is rendered in debug mode, displaying the foam area. |
None | The water surface is rendered as a lit water body. |
SimulationFoamMask | The water surface is rendered in debug mode, displaying the foam mask. |
WaterMask | The water surface is rendered in debug mode, displaying the water mask. |