Class ShadowsMidtonesHighlights
A volume component that holds settings for the Shadows, Midtones, Highlights effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
highlights
Controls the lightest portions of the render.
Declaration
public Vector4Parameter highlights
Field Value
Type | Description |
---|---|
Vector4Parameter |
highlightsEnd
Sets the end point of the transition between midtones and highlights.
Declaration
[Tooltip("Sets the end point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
highlightsStart
Sets the start point of the transition between midtones and highlights.
Declaration
[Header("Highlight Limits")]
[Tooltip("Sets the start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
midtones
Controls the power function that handles mid-range tones.
Declaration
public Vector4Parameter midtones
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadows
Controls the darkest portions of the render.
Declaration
public Vector4Parameter shadows
Field Value
Type | Description |
---|---|
Vector4Parameter |
shadowsEnd
Sets the end point of the transition between shadows and midtones.
Declaration
[Tooltip("Sets the end point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd
Field Value
Type | Description |
---|---|
MinFloatParameter |
shadowsStart
Sets the start point of the transition between shadows and midtones.
Declaration
[Header("Shadow Limits")]
[Tooltip("Sets the start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart
Field Value
Type | Description |
---|---|
MinFloatParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent