Enum ShadowUpdateMode
Shadow Update mode
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum ShadowUpdateMode
Fields
Name | Description |
---|---|
EveryFrame | Shadow map will be rendered at every frame. |
OnDemand | Shadow will be rendered when you call HDAdditionalLightData.RequestShadowMapRendering(). |
OnEnable | Shadow will be rendered only when the OnEnable of the light is called. |