Enum ShadowMapDebugMode
Shadow Maps Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/LightingDebug.cs")]
public enum ShadowMapDebugMode
Fields
| Name | Description |
|---|---|
| None | No Shadow Maps debug. |
| SingleShadow | Replace rendering with a black and white view of the shadow of a single light in the scene. |
| VisualizeAreaLightAtlas | Display area lights shadow atlas as an overlay. |
| VisualizeCachedAreaLightAtlas | Display area lights cached shadow atlas as an overlay. |
| VisualizeCachedPunctualLightAtlas | Display punctual lights cached shadow atlas as an overlay. |
| VisualizeDirectionalLightAtlas | Display directional light shadow atlas as an overlay. |
| VisualizePunctualLightAtlas | Display punctual lights shadow atlas as an overlay. |
| VisualizeShadowMap | Display a single light shadow map as an overlay. |