Enum ShadowMapDebugMode
Shadow Maps Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/LightingDebug.cs")]
public enum ShadowMapDebugMode
Fields
Name | Description |
---|---|
None | No Shadow Maps debug. |
SingleShadow | Replace rendering with a black and white view of the shadow of a single light in the scene. |
VisualizeAreaLightAtlas | Display area lights shadow atlas as an overlay. |
VisualizeCachedAreaLightAtlas | Display area lights cached shadow atlas as an overlay. |
VisualizeCachedPunctualLightAtlas | Display punctual lights cached shadow atlas as an overlay. |
VisualizeDirectionalLightAtlas | Display directional light shadow atlas as an overlay. |
VisualizePunctualLightAtlas | Display punctual lights shadow atlas as an overlay. |
VisualizeShadowMap | Display a single light shadow map as an overlay. |