Enum RayMarchingFallbackHierarchy
This defines the order in which the fall backs are used if a screen space global illumination ray misses.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Lighting/ScreenSpaceLighting/RayMarchingFallbackHierarchy.cs")]
public enum RayMarchingFallbackHierarchy
Fields
Name | Description |
---|---|
None | When selected, ray tracing will return a black color. |
ReflectionProbes | When selected, ray tracing will fall back on reflection probes (if any). |
ReflectionProbesAndSky | When selected, ray tracing will fall back on reflection probes (if any) then on the sky. |
Sky | When selected, ray tracing will fall back on the sky. |