Enum ProbeRenderSteps
Rendering steps for time slicing realtime reflection probes.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Flags]
public enum ProbeRenderSteps
Fields
| Name | Description |
|---|---|
| CubeFace0 | Render reflection probe cube face 0. |
| CubeFace1 | Render reflection probe cube face 1. |
| CubeFace2 | Render reflection probe cube face 2. |
| CubeFace3 | Render reflection probe cube face 3. |
| CubeFace4 | Render reflection probe cube face 4. |
| CubeFace5 | Render reflection probe cube face 5. |
| IncrementRenderCount | Increment the realtime render count, which also updates the cache for cubemap probes. |
| None | No rendering steps needed. |
| Planar | Render planar reflection. |
| PlanarProbeMask | Render planar reflection probe, always only one step. |
| ReflectionProbeMask | All steps required for a reflection probe. |