Enum LocalVolumetricFogMaskMode
Select which mask mode to use for the local volumetric fog.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum LocalVolumetricFogMaskMode
Fields
Name | Description |
---|---|
Material | Use a material as mask. The material must use the "Fog Volume" material type in Shader Graph. |
Texture | Use a 3D texture as mask. |