Enum LocalVolumetricFogFalloffMode
Falloff mode for the local volumetric fog blend distance.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Lighting/VolumetricLighting/HDRenderPipeline.VolumetricLighting.cs")]
public enum LocalVolumetricFogFalloffMode
Fields
Name | Description |
---|---|
Exponential | Fade using an exponential function. |
Linear | Fade using a linear function. |