Class HDVolumeDebugSettings
Volume debug settings.
Implements
IVolumeDebugSettings
Inherited Members
VolumeDebugSettings<HDAdditionalCameraData>.componentTypes
VolumeDebugSettings<HDAdditionalCameraData>.additionalCameraDatas
VolumeDebugSettings<HDAdditionalCameraData>.RegisterCamera(HDAdditionalCameraData)
VolumeDebugSettings<HDAdditionalCameraData>.UnRegisterCamera(HDAdditionalCameraData)
VolumeDebugSettings<HDAdditionalCameraData>.selectedComponent
VolumeDebugSettings<HDAdditionalCameraData>.selectedCamera
VolumeDebugSettings<HDAdditionalCameraData>.m_SelectedCameraIndex
VolumeDebugSettings<HDAdditionalCameraData>.selectedCameraIndex
VolumeDebugSettings<HDAdditionalCameraData>.cameras
VolumeDebugSettings<HDAdditionalCameraData>.selectedComponentType
VolumeDebugSettings<HDAdditionalCameraData>.volumeComponentsPathAndType
VolumeDebugSettings<HDAdditionalCameraData>.GetVolumes()
VolumeDebugSettings<HDAdditionalCameraData>.RefreshVolumes(Volume[])
VolumeDebugSettings<HDAdditionalCameraData>.GetVolumeWeight(Volume)
VolumeDebugSettings<HDAdditionalCameraData>.VolumeHasInfluence(Volume)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class HDVolumeDebugSettings : VolumeDebugSettings<HDAdditionalCameraData>, IVolumeDebugSettings
Properties
selectedCameraLayerMask
Selected camera volume layer mask.
Declaration
public override LayerMask selectedCameraLayerMask { get; }
Property Value
Type | Description |
---|---|
LayerMask |
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.selectedCameraLayerMask
selectedCameraPosition
Selected camera volume position.
Declaration
public override Vector3 selectedCameraPosition { get; }
Property Value
Type | Description |
---|---|
Vector3 |
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.selectedCameraPosition
selectedCameraVolumeStack
Selected camera volume stack.
Declaration
public override VolumeStack selectedCameraVolumeStack { get; }
Property Value
Type | Description |
---|---|
VolumeStack |
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.selectedCameraVolumeStack
targetRenderPipeline
Specifies the render pipeline for this volume settings
Declaration
[Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)]
public override Type targetRenderPipeline { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
UnityEngine.Rendering.VolumeDebugSettings<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>.targetRenderPipeline
Implements
UnityEngine.Rendering.IVolumeDebugSettings