Enum HDRDebugMode
HDR debug mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/LightingDebug.cs")]
public enum HDRDebugMode
Fields
Name | Description |
---|---|
GamutClip | Gamut clip - show what part of the scene are covered by the Rec709 gamut and what parts are in the Rec2020 gamut. |
GamutView | Gamut view - show the gamuts and what part of the gamut are represented in the image. |
None | No hdr debug. |
ValuesAbovePaperWhite | Show in colors between yellow and red any value that is above the paper white value. Luminance otherwise. |