Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum HDCameraFrameHistoryType
Fields
| Name | Description |
|---|---|
| AlbedoAOV | Path-traced Albedo AOV. |
| AmbientOcclusion | Ambient Occlusion buffer. |
| ColorBufferMipChain | Color buffer mip chain. |
| DenoiseHistory | Denoised path-traced frame history. |
| Depth | Depth buffer. |
| Depth1 | Mip one of the depth buffer . |
| DepthOfFieldCoC | Depth of field CoC. |
| Exposure | Exposure buffer. |
| MotionVectorAOV | Path-traced motion vector AOV. |
| Normal | Normal buffer. |
| NormalAOV | Path-traced Normal AOV. |
| PathTracing | Path tracing buffer. |
| RayTracedSubSurface | Ray traced subsurface buffer. |
| RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer. |
| RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer. |
| RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer. |
| RaytracedReflectionAccumulation | Ray traced reflections distance buffer. |
| RaytracedReflectionDistance | Ray traced reflections distance buffer. |
| RaytracedReflectionStabilization | Ray traced reflections stabilization buffer. |
| RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer. |
| RaytracedShadowHistory | Ray traced shadow history buffer. |
| RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer. |
| ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation. |
| TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting. |
| TemporalAntialiasing | Temporal antialiasing history. |
| TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF. |
| VolumetricClouds0 | Volumetric clouds buffer 0. |
| VolumetricClouds1 | Volumetric clouds buffer 1. |