Enum HDAdditionalCameraData.FlipYMode
How the camera should handle vertically flipping the frame at the end of rendering.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum HDAdditionalCameraData.FlipYMode
Fields
| Name | Description |
|---|---|
| Automatic | Handle flip automatically. |
| ForceFlipY | For vertical flip. |