Enum FullScreenDebugMode
Full Screen Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/DebugDisplay.cs")]
public enum FullScreenDebugMode
Fields
| Name | Description |
|---|---|
| ColorLog | Display Log of the color buffer. |
| ComputeThickness | Thickness Computed with 'ComputeThickness' pass |
| ContactShadows | Display Contact Shadows buffer. |
| ContactShadowsFade | Display Contact Shadows fade. |
| DepthOfFieldCoc | Display Depth of Field circle of confusion. |
| DepthPyramid | Display the Depth Pyramid. |
| FinalColorPyramid | Display the final color pyramid for the frame. |
| HighQualityLines | Display Line Renderer Debug Modes. |
| LensFlareDataDriven | Black background to visualize the Lens Flare Data Driven |
| LensFlareScreenSpace | Black background to visualize the Lens Flare Screen Space |
| LightCluster | Display ray tracing light cluster. |
| LocalVolumetricFogOverdraw | Display Local Volumetric Fog Overdraw. |
| MaxLightingFullScreenDebug | Maximum Full Screen Lighting debug mode value (used internally). |
| MaxMaterialFullScreenDebug | Maximum Full Screen Material debug mode value (used internally). |
| MaxRenderingFullScreenDebug | Maximum Full Screen Rendering debug mode value (used internally). |
| MinLightingFullScreenDebug | Minimum Full Screen Lighting debug mode value (used internally). |
| MinMaterialFullScreenDebug | Minimum Full Screen Material debug mode value (used internally). |
| MinRenderingFullScreenDebug | Minimum Full Screen Rendering debug mode value (used internally). |
| MotionVectors | Display Motion Vectors. |
| MotionVectorsIntensity | Display Motion Vectors Intensity. |
| NanTracker | Display NaNs. |
| None | No Full Screen debug mode. |
| PreRefractionColorPyramid | Displays the color pyramid before the refraction pass. |
| QuadOverdraw | Display Quad Overdraw. |
| RayTracedSubSurface | Display ray-traced sub-surface scattering. |
| RayTracingAccelerationStructure | Display the ray tracing acceleration structure |
| RecursiveRayTracing | Display recursive ray tracing. |
| RequestedVirtualTextureTiles | Display Requested Virtual Texturing tiles, colored by the mip |
| ScreenSpaceAmbientOcclusion | Display Screen Space Ambient Occlusion buffer. |
| ScreenSpaceGlobalIllumination | Display screen space global illumination. |
| ScreenSpaceReflectionSpeedRejection | Display Screen Space Reflections rejection used for PBR Accumulation algorithm. |
| ScreenSpaceReflections | Display Screen Space Reflections buffer used for lighting. |
| ScreenSpaceReflectionsAccum | Display Screen Space Reflections buffer of the current frame hit. |
| ScreenSpaceReflectionsPrev | Display Screen Space Reflections buffer of the previous frame accumulated. |
| ScreenSpaceShadows | Display Screen Space Shadows. |
| TransparencyOverdraw | Display Transparency Overdraw. |
| TransparentScreenSpaceReflections | Display the Transparent Screen Space Reflections buffer. |
| ValidateDiffuseColor | Display Diffuse Color validation mode. |
| ValidateSpecularColor | Display specular Color validation mode. |
| VertexDensity | Display Vertex Density. |
| VolumetricClouds | Display the volumetric clouds in-scattering x transmittance. |
| VolumetricCloudsShadow | Display the volumetric clouds shadow at ground level. |
| VolumetricFog | Display the volumetric fog applied on to of opaque geometry. |
| WorldSpacePosition | Display the world space positions. |