Delegate FramePassCallback
Called when the rendering has completed.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public delegate void FramePassCallback(CommandBuffer cmd, List<RTHandle> buffers, RenderOutputProperties outputProperties)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | A command buffer that can be used. |
List<RTHandle> | buffers | The buffers that has been requested. |
RenderOutputProperties | outputProperties | Several properties that were computed for this frame. |