Enum FogDenoisingMode
Options that control which denoising algorithms Unity should use on the volumetric fog signal.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum FogDenoisingMode
Fields
Name | Description |
---|---|
Both | Use this mode to use both Reprojection and Gaussian filtering techniques. This produces high visual quality, but significantly increases the resource intensity of the effect. |
Gaussian | Use this mode to reduce the aliasing patterns that can appear on the volumetric fog. |
None | Use this mode to not filter the volumetric fog. |
Reprojection | Use this mode to reproject data from previous frames to denoise the signal. This is effective for static lighting, but it can lead to severe ghosting artifacts for highly dynamic lighting. |