Class EnvUpdateParameter
Environment Update volume parameter.
Inherited Members
VolumeParameter<EnvironmentUpdateMode>.value
VolumeParameter<EnvironmentUpdateMode>.Override(EnvironmentUpdateMode)
VolumeParameter<EnvironmentUpdateMode>.SetValue(VolumeParameter)
VolumeParameter<EnvironmentUpdateMode>.GetHashCode()
VolumeParameter<EnvironmentUpdateMode>.ToString()
VolumeParameter<EnvironmentUpdateMode>.Equals(VolumeParameter<EnvironmentUpdateMode>)
VolumeParameter<EnvironmentUpdateMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class EnvUpdateParameter : VolumeParameter<EnvironmentUpdateMode>, ICloneable, IEquatable<VolumeParameter<EnvironmentUpdateMode>>
Constructors
EnvUpdateParameter(EnvironmentUpdateMode, bool)
Environment Update parameter constructor.
Declaration
public EnvUpdateParameter(EnvironmentUpdateMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
EnvironmentUpdateMode | value | Environment Update Mode parameter. |
bool | overrideState | Initial override state. |