Enum DebugLightingMode
Full Screen Lighting Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/LightingDebug.cs")]
public enum DebugLightingMode
Fields
| Name | Description |
|---|---|
| DiffuseLighting | Display only diffuse lighting. |
| DirectDiffuseLighting | Display only direct diffuse lighting. |
| DirectSpecularLighting | Display only direct specular lighting. |
| EmissiveLighting | Display only Emissive lighting. |
| IndirectDiffuseLighting | Display only indirect diffuse lighting. |
| IndirectDiffuseOcclusion | Display indirect diffuse occlusion. |
| IndirectSpecularOcclusion | Display indirect specular occlusion. |
| LuminanceMeter | Display luminance values. |
| LuxMeter | Display lux values. |
| MatcapView | Disable scene lightings and replaces it with a pre-computed lighting environment. |
| None | No lighting debug mode. |
| ProbeVolumeSampledSubdivision | Display Probe Volumes Sampled Subdivision. |
| ReflectionLighting | Display only reflection. |
| RefractionLighting | Display only refraction. |
| SpecularLighting | Display only specular lighting. |
| VisualizeCascade | Display Directional Shadow Cascades splits. |
| VisualizeShadowMasks | Display Shadow Masks. |