Enum CustomPass.RenderQueueType
Render Queue filters for the DrawRenderers custom pass
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum CustomPass.RenderQueueType
Fields
| Name | Description |
|---|---|
| AfterPostProcessOpaque | Opaque GameObjects that use the after post process render pass. |
| AfterPostProcessTransparent | Transparent GameObjects that use after post process render pass. |
| All | All GameObjects |
| AllOpaque | All opaque GameObjects. |
| AllTransparent | All Transparent GameObjects. |
| AllTransparentWithLowRes | Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass. |
| LowTransparent | Transparent GameObjects that use the low resolution render pass. |
| OpaqueAlphaTest | Opaque GameObjects with alpha test only. |
| OpaqueNoAlphaTest | Opaque GameObjects without alpha test only. |
| Overlay | All GameObjects that use the overlay render pass. |
| PreRefraction | Transparent GameObjects that use the the pre refraction render pass. |
| Transparent | Transparent GameObjects that use the default render pass. |