Enum CustomPass.RenderQueueType
Render Queue filters for the DrawRenderers custom pass
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum CustomPass.RenderQueueType
Fields
Name | Description |
---|---|
AfterPostProcessOpaque | Opaque GameObjects that use the after post process render pass. |
AfterPostProcessTransparent | Transparent GameObjects that use after post process render pass. |
All | All GameObjects |
AllOpaque | All opaque GameObjects. |
AllTransparent | All Transparent GameObjects. |
AllTransparentWithLowRes | Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass. |
LowTransparent | Transparent GameObjects that use the low resolution render pass. |
OpaqueAlphaTest | Opaque GameObjects with alpha test only. |
OpaqueNoAlphaTest | Opaque GameObjects without alpha test only. |
Overlay | All GameObjects that use the overlay render pass. |
PreRefraction | Transparent GameObjects that use the the pre refraction render pass. |
Transparent | Transparent GameObjects that use the default render pass. |