Class ChromaticAberration
A volume component that holds settings for the Chromatic Aberration effect.
Inheritance
VolumeComponent
ChromaticAberration
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class ChromaticAberration : VolumeComponentWithQuality, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
intensity
Controls the strength of the chromatic aberration effect.
Declaration
[Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
spectralLut
Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.
Declaration
[Tooltip("Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.")]
public Texture2DParameter spectralLut
Field Value
Type | Description |
---|---|
Texture2DParameter |
Properties
maxSamples
Controls the maximum number of samples HDRP uses to render the effect. A lower sample number results in better performance.
Declaration
public int maxSamples { get; set; }
Property Value
Type | Description |
---|---|
int |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
bool |
|
Implements
UnityEngine.Rendering.IPostProcessComponent