Enum CameraClampMode
Determine how the component of the motion vectors coming from the camera are clamped.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum CameraClampMode
Fields
Name | Description |
---|---|
FullCameraMotionVector | Clamp the motion vectors coming from the camera entirely (translation and rotation included). |
None | Camera derived motion vectors are not treated differently. |
Rotation | Clamp camera rotation separately. |
SeparateTranslationAndRotation | Clamp camera rotation and translation separately. |
Translation | Clamp camera rotation separately. |