Enum DebugViewVarying
Debug View for attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/MaterialDebug.cs")]
public enum DebugViewVarying
Fields
| Name | Description |
|---|---|
| None | No interpolator debug. |
| Texcoord0 | Display texture coordinate 0. |
| Texcoord1 | Display texture coordinate 1. |
| Texcoord2 | Display texture coordinate 2. |
| Texcoord3 | Display texture coordinate 3. |
| VertexBitangentWS | Display bi-tangent in world space. |
| VertexColor | Display vertex color. |
| VertexColorAlpha | Display vertex color alpha. |
| VertexNormalWS | Display vertex normal in world space. |
| VertexTangentWS | Display tangent in world space. |