Enum DebugViewProperties
Debug view for material properties.
Namespace: UnityEngine.Rendering.HighDefinition.Attributes
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/Unity/Editor/documentation/build/com.unity.render-pipelines.high-definition@16.0/Library/PackageCache/com.unity.render-pipelines.high-definition@16.0.6/Runtime/Debug/MaterialDebug.cs")]
public enum DebugViewProperties
Fields
Name | Description |
---|---|
DeferredMaterials | Display deferred/forward shading capable materials. |
DepthOffset | Display materials with depth offset. |
Instancing | Display materials using instancing. |
Lightmap | Display materials with Lightmaps. |
None | No property debug. |
PixelDisplacement | Display materials with pixel displacement. |
Tessellation | Display materials with tessellation. |
TessellationDisplacement | Display materials with tessellation displacement. |
VertexDisplacement | Display materials with vertex displacement. |