Enum AccelerationStructureStatus
Flags returned when trying to add a renderer into the ray tracing acceleration structure.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum AccelerationStructureStatus
Fields
| Name | Description |
|---|---|
| Added | Flag that indicates that the renderer was successfully added to the ray tracing acceleration structure. |
| Clear | Initial flag state. |
| Excluded | Flag that indicates that the renderer was excluded from the ray tracing acceleration structure. |
| MissingMesh | Flag that indicates that the renderer was not included into the ray tracing acceleration structure because of a missing mesh |
| NullMaterial | Flag that indicates that the renderer was not included into the ray tracing acceleration structure because of a missing material |
| TransparencyIssue | Flag that indicates that the renderer was added to the ray tracing acceleration structure, but it had transparent and opaque sub-meshes. |