Class CustomPostProcessVolumeComponentEditor
Base class to inherit to create custom post process volume editors.
Inheritance
VolumeComponentEditor
CustomPostProcessVolumeComponentEditor
Inherited Members
VolumeComponentEditor.expanded
VolumeComponentEditor.volumeComponent
VolumeComponentEditor.baseProperty
VolumeComponentEditor.activeProperty
VolumeComponentEditor.hasAdditionalProperties
VolumeComponentEditor.showAdditionalProperties
VolumeComponentEditor.BeginAdditionalPropertiesScope()
VolumeComponentEditor.EndAdditionalPropertiesScope()
VolumeComponentEditor.m_Inspector
VolumeComponentEditor.volume
VolumeComponentEditor.Repaint()
VolumeComponentEditor.OnEnable()
VolumeComponentEditor.OnDisable()
VolumeComponentEditor.GetDisplayTitle()
VolumeComponentEditor.PropertyField(SerializedDataParameter)
VolumeComponentEditor.DrawOverrideCheckbox(SerializedDataParameter)
VolumeComponentEditor.enableOverrides
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
[CanEditMultipleObjects]
[CustomEditor(typeof(CustomPostProcessVolumeComponent), true)]
public class CustomPostProcessVolumeComponentEditor : VolumeComponentEditor
Methods
OnInspectorGUI()
Unity calls this method each time it re-draws the Inspector.
Declaration
public override void OnInspectorGUI()
Overrides
UnityEditor.Rendering.VolumeComponentEditor.OnInspectorGUI()
Remarks
You can safely override this method and not call base.OnInspectorGUI()
unless you
want Unity to display all the properties from the UnityEngine.Rendering.VolumeComponent
automatically.