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    Class WindOrientationParameter

    Wind Orientation parameter.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<WindParameter.WindParamaterValue>
    WindParameter
    WindOrientationParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<WindParameter.WindParamaterValue>>
    Inherited Members
    WindParameter.GetHashCode()
    VolumeParameter<WindParameter.WindParamaterValue>.value
    VolumeParameter<WindParameter.WindParamaterValue>.Override(WindParameter.WindParamaterValue)
    VolumeParameter<WindParameter.WindParamaterValue>.SetValue(VolumeParameter)
    VolumeParameter<WindParameter.WindParamaterValue>.ToString()
    VolumeParameter<WindParameter.WindParamaterValue>.Equals(VolumeParameter<WindParameter.WindParamaterValue>)
    VolumeParameter<WindParameter.WindParamaterValue>.Equals(object)
    VolumeParameter<WindParameter.WindParamaterValue>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public sealed class WindOrientationParameter : WindParameter, ICloneable, IEquatable<VolumeParameter<WindParameter.WindParamaterValue>>

    Constructors

    Name Description
    WindOrientationParameter(float, WindOverrideMode, bool)

    Wind orientation volume parameter constructor.

    Methods

    Name Description
    GetGlobalValue(HDCamera)

    Returns the value stored in the volume.

    GetValue(HDCamera)

    Returns interpolated value from the visual environment.

    Interp(WindParamaterValue, WindParamaterValue, float)

    Interpolates between two values.

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