Class WindOrientationParameter
Wind Orientation parameter.
Inheritance
VolumeParameter
WindOrientationParameter
Inherited Members
VolumeParameter<WindParameter.WindParamaterValue>.value
VolumeParameter<WindParameter.WindParamaterValue>.Override(WindParameter.WindParamaterValue)
VolumeParameter<WindParameter.WindParamaterValue>.SetValue(VolumeParameter)
VolumeParameter<WindParameter.WindParamaterValue>.ToString()
VolumeParameter<WindParameter.WindParamaterValue>.Equals(VolumeParameter<WindParameter.WindParamaterValue>)
VolumeParameter<WindParameter.WindParamaterValue>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class WindOrientationParameter : WindParameter, ICloneable, IEquatable<VolumeParameter<WindParameter.WindParamaterValue>>
Constructors
Name | Description |
---|---|
WindOrientationParameter(float, WindOverrideMode, bool) | Wind orientation volume parameter constructor. |
Methods
Name | Description |
---|---|
GetGlobalValue(HDCamera) | Returns the value stored in the volume. |
GetValue(HDCamera) | Returns interpolated value from the visual environment. |
Interp(WindParamaterValue, WindParamaterValue, float) | Interpolates between two values. |