Class WaterSurfaceBehaviour
Water surface behavior for timeline support.
Inherited Members
PlayableBehaviour.Clone()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class WaterSurfaceBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable
Methods
| Name | Description |
|---|---|
| OnPlayableDestroy(Playable) | Function called when the playable is destroyed. |
| ProcessFrame(Playable, FrameData, object) | Function called to process a frame. |