Field volumePrority
Sets a priority value that is used to define which surface should be considered for underwater rendering in the case of multiple overlapping surfaces.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets a priority value that is used to define which surface should be considered for underwater rendering in the case of multiple overlapping surfaces.")]
public int volumePrority
Returns
Type | Description |
---|---|
int |