Field volumeHeight
Sets the maximum height at which the underwater effect is evaluated for infinite surfaces. This allows to cover the underwater scenario when deformers are higher than waves or ripples.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the maximum height at which the underwater effect is evaluated for infinite surfaces. This allows to cover the underwater scenario when deformers are higher than waves or ripples.")]
public float volumeHeight
Returns
Type | Description |
---|---|
float |