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    Field volumeHeight

    Sets the maximum height at which the underwater effect is evaluated for infinite surfaces. This allows to cover the underwater scenario when deformers are higher than waves or ripples.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Sets the maximum height at which the underwater effect is evaluated for infinite surfaces. This allows to cover the underwater scenario when deformers are higher than waves or ripples.")]
    public float volumeHeight
    Returns
    Type Description
    float
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