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    Field volumeDepth

    Sets maximum depth at which the underwater effect is evaluated for infinite surfaces.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Sets maximum depth at which the underwater effect is evaluated for infinite surfaces.")]
    public float volumeDepth
    Returns
    Type Description
    float
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