Field volumeBounds
Sets a box collider that will be used to define the volume where the underwater effect is applied for non infinite surfaces.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets a box collider that will be used to define the volume where the underwater effect is applied for non infinite surfaces.")]
public BoxCollider volumeBounds
Returns
Type | Description |
---|---|
BoxCollider |