docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field underWaterRefraction

    Determines if water surface should refract light when looking at objects from underwater. This simulates the correct behavior of water but may introduce visual artifacts as it relies on screen space refraction.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public bool underWaterRefraction
    Returns
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)