Field underWaterRefraction
Determines if water surface should refract light when looking at objects from underwater. This simulates the correct behavior of water but may introduce visual artifacts as it relies on screen space refraction.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public bool underWaterRefraction
Returns
Type | Description |
---|---|
bool |