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    Field simulationFoamAmount

    Controls the simulation foam amount. Higher values generate larger foam patches. Foam presence is highly dependent on the wind speed and choppiness values.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Range(0, 1)]
    public float simulationFoamAmount
    Returns
    Type Description
    float
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