Field refractionColor
Sets the color that is used to simulate the under-water refraction.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the color that is used to simulate the under-water refraction.")]
[ColorUsage(false)]
public Color refractionColor
Returns
Type | Description |
---|---|
Color |