Field meshRenderers
Sets the geometry to use when rendering in quad and custom geometry type mode. The vertical position of the vertices will be overridden to keep the surface of water leveled.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public List<MeshRenderer> meshRenderers
Returns
Type | Description |
---|---|
List<MeshRenderer> |