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    Field meshRenderers

    Sets the geometry to use when rendering in quad and custom geometry type mode. The vertical position of the vertices will be overridden to keep the surface of water leveled.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public List<MeshRenderer> meshRenderers
    Returns
    Type Description
    List<MeshRenderer>
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