Field maximumHeightOverride
Specifies a maximum wave height that overrides the simulation to support scattering properly for deformers.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Specifies a maximum wave height that overrides the simulation to support scattering properly for deformers.")]
public float maximumHeightOverride
Returns
Type | Description |
---|---|
float |