Field maxRefractionDistance
Controls the maximum distance in meters used to clamp the underwater refraction depth. Higher value increases the distortion amount.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the maximum distance in meters used to clamp the underwater refraction depth. Higher value increases the distortion amount.")]
public float maxRefractionDistance
Returns
Type | Description |
---|---|
float |