Field lightLayerMask
Specifies the light layers that affect the water surface.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[SerializeField]
[Obsolete("Use renderingLayerMask instead @from(2023.1) (UnityUpgradable) -> renderingLayerMask")]
public RenderingLayerMask lightLayerMask
Returns
Type | Description |
---|---|
RenderingLayerMask |