Field cpuEvaluateRipples
Specifies if the CPU simulation should evaluate the ripples as part of the simulation. Including ripples will allow a higher visual fidelity but the cost of the simulation will increase.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public bool cpuEvaluateRipples
Returns
Type | Description |
---|---|
bool |