Field colorPyramidOffset
Sets the offset used to evaluated the underwater refraction. Higher values produce blurrier results but introduce aliasing artifacts.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the offset used to evaluated the underwater refraction. Higher values produce blurrier results but introduce aliasing artifacts.")]
public int colorPyramidOffset
Returns
Type | Description |
---|---|
int |