Field absorptionDistanceMultiplier
Sets the multiplier for the Absorption Distance when the camera is underwater. A value of 2.0 means you will see twice as far underwater.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the multiplier for the Absorption Distance when the camera is underwater. A value of 2.0 means you will see twice as far underwater.")]
public float absorptionDistanceMultiplier
Returns
Type | Description |
---|---|
float |