Field absorptionDistance
Controls the approximative distance in meters that the camera can perceive through a water surface. This distance can vary widely depending on the intensity of the light the object receives.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the approximative distance in meters that the camera can perceive through a water surface. This distance can vary widely depending on the intensity of the light the object receives.")]
public float absorptionDistance
Returns
Type | Description |
---|---|
float |