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    Field targetPositionWSBuffer

    Native array that holds the set of position that the job will need to evaluate the height for.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [ReadOnly]
    [NativeDisableParallelForRestriction]
    public NativeArray<float3> targetPositionWSBuffer
    Returns
    Type Description
    NativeArray<float3>
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