Field targetPositionWSBuffer
Native array that holds the set of position that the job will need to evaluate the height for.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[ReadOnly]
[NativeDisableParallelForRestriction]
public NativeArray<float3> targetPositionWSBuffer
Returns
| Type | Description | 
|---|---|
| NativeArray<float3> |