Field startPositionWSBuffer
Native array that holds the set of "hint" position that the algorithm starts from.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[ReadOnly]
[NativeDisableParallelForRestriction]
public NativeArray<float3> startPositionWSBuffer
Returns
Type | Description |
---|---|
NativeArray<float3> |