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    Field projectedPositionWSBuffer

    Output native array that holds the set of world space position projected on the water surface along the up vector of the water surface.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [WriteOnly]
    [NativeDisableParallelForRestriction]
    public NativeArray<float3> projectedPositionWSBuffer
    Returns
    Type Description
    NativeArray<float3>
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