Field projectedPositionWSBuffer
Output native array that holds the set of world space position projected on the water surface along the up vector of the water surface.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[WriteOnly]
[NativeDisableParallelForRestriction]
public NativeArray<float3> projectedPositionWSBuffer
Returns
Type | Description |
---|---|
NativeArray<float3> |