Field errorBuffer
Output native array that holds the set of horizontal error for each target position.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[WriteOnly]
[NativeDisableParallelForRestriction]
public NativeArray<float> errorBuffer
Returns
Type | Description |
---|---|
NativeArray<float> |