Field directionBuffer
Output native array that holds the set of direction for each target position;
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[WriteOnly]
[NativeDisableParallelForRestriction]
public NativeArray<float3> directionBuffer
Returns
| Type | Description | 
|---|---|
| NativeArray<float3> |