Field candidateLocationWSBuffer
Output native array that holds the set of positions that were used to generate the height value.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[WriteOnly]
[NativeDisableParallelForRestriction]
public NativeArray<float3> candidateLocationWSBuffer
Returns
Type | Description |
---|---|
NativeArray<float3> |