Enum WaterDebugMode
Controls how a water surface is rendered.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Library\\PackageCache\\com.unity.render-pipelines.high-definition@15.0.7\\Runtime\\Water\\WaterSystemDef.cs")]
public enum WaterDebugMode
  Fields
| Name | Description | 
|---|---|
| Current | The water surface is rendered in debug mode, displaying the current texture.  | 
      
| Deformation | The water surface is rendered in debug mode, displaying the deformation area.  | 
      
| Foam | The water surface is rendered in debug mode, displaying the foam area.  | 
      
| None | The water surface is rendered as a lit water body.  | 
      
| SimulationFoamMask | The water surface is rendered in debug mode, displaying the foam mask.  | 
      
| WaterMask | The water surface is rendered in debug mode, displaying the water mask.  |