Enum WaterAtlasSize
Defines the possible resolution for the water required atlas size.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Library\\PackageCache\\com.unity.render-pipelines.high-definition@15.0.7\\Runtime\\Water\\WaterSystemDef.cs")]
public enum WaterAtlasSize
Fields
Name | Description |
---|---|
AtlasSize1024 | The deformation atlas size will be 1024x1024 |
AtlasSize128 | The deformation atlas size will be 128x128 |
AtlasSize2048 | The deformation atlas size will be 2048x2048 |
AtlasSize256 | The deformation atlas size will be 256x256 |
AtlasSize512 | The deformation atlas size will be 512x512 |
AtlasSize64 | The deformation atlas size will be 64x64 |